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AT was then superceeded by Titan Legions, with Space Marine 2nd Ed. Space Marine was an "add on" that adapted the rules for infantry and tanks. Son_Of _Deddog wrote:[No.The first Epic scale game was Adeptus Titanicus essentially, titan combat. Forge World has armies like Tau available and you can get minis on ebay most of the time, but I would really like to be able to go back and buy a plague tower of nurgle and some of the slaaneshi knight figures without having to watch ebay like a hawk and then have to stop bidding because the price got ludicrous. Right now all they have available are the limited releases that were put out for Epic Armageddon available on their web page. The only thing I would really like to see for Epic is for GW to rerelease the original lines of figures again.
#Epic space marine rules pdf for free
All you need to decide is do you want a game that is scaled to the Epic scale that is less detailed in unit rules, or do you want a game that plays more like regular 40k just using a ton of smaller miniatures? Of course given that you can get both sets of rules for free now you can actually play both as your mood takes you. I'm sure by now someone has made Epic 40k lists for armies that were not included in the original rules so even army choice shouldn't be a limiting factor as to which game you choose to play. Some minis are harder to find than others (like a lot of the specialized chaos engines for nurgle, slaanesh and Tzeentch), but all can be used in both systems. Much more enjoyable day for all and if we really wanted to push the 6 hour mark as before we could get in 4 different games during the same time frame.Įither game is fun to play, there is no denying that. Switching over we went from playing one large point game in 6 hours to playing 2 in about 3 hours. There is a much more perceptive flow of battle in Epic 40k as well. The game flows a lot better, takes less time, but still captures the feel of the large scale 40k battlefield, without having to remember a half dozen fiddly little rules for *every* vehicle in your force. A lot of people really hated the switch, but I really liked it. All that really matters is its overall effectiveness on the battle. In massive large scale battles it doesn't matter that Tank A has 2 battlecannons, 4 las cannons and 12 stormbolters on it. When Epic 40k came out it completely changed the game concept got rid of the specifics of vehicular weapons and, IMNSHO, finally brought the game to a truly Epic scale. It is still a great game, but larger games can take a *long* time to finish because of the all the dice involved. A company of 3 stormhammer tanks, attacking against opponents in a shorter range band required the rolling of *39* dice just to make the attacks for those 3 tanks. I started playing Epic with Adeptus Titanicus, which was the first version that only included titans and I loved the 2nd edition Space Marine game, don't get me wrong, but when the IG stormhammer tank was released I realized that something had to give for the scale. If you like your epic scale game rolling tons of dice for single vehicles, by all means give it a go. I have mixtures of both in my armies for Epic.Īs for the version, NetEpic is the follower of the original two Space Marine Versions and Titan Legions and includes all of the detail inherent to those systems. They were easier to hide behind cover, but easier to deal with via area effect attacks so said do what you will. Ages ago when the long rectangular bases came out GW supposedly did some play testing and discovered that the older square bases didn't have much of an impact on game play.